ANIMATION PROGRAMMER  ·  TECHNICAL ANIMATOR

I speak fluent
motion.

I'm Parth — an animation programmer and technical animator based in Navi Mumbai, Maharashtra, India. I write animation systems, procedural tools, and the runtime glue that lets characters move with personality.

scroll
01 — ABOUT

Half engineer, half animator.

Parth Sarthi

I started with Unreal Engine and C++, building animation blueprints and runtime tools. Over time I drifted deeper into code when I got tired of waiting for tools to catch up with ideas. Today I split my time between low-level runtime systems (procedural locomotion, motion matching, modular rigs) and the editor-side workflows that animators actually touch every day.

I care about snappy iteration loops, readable APIs for non-engineers, and the small details — easing curves, anticipation, follow-through — that make characters feel handmade even when they're driven by math.

2+
Years in engine
1
Shipped title
3
Studios
02 — PROJECTS

Selected work

Baoli01
Unreal Generalist·2025

Baoli

Arjun, a young man grappling with the mysterious disappearance of his brother and his own struggles with drug use, players must unravel the mystery behind his brother's disappearance, confront terrifying visions, and explore the ominous secrets of Baoli, an ancient stepwell with a dark past.

Unreal EngineC++BlenderView on Steam →
Procedural Locomotion02
Animation Programmer·2025

Procedural Locomotion

Maths-driven joint movement for human-like locomotion. Built a procedural animation system that generates natural walk and run cycles from parametric inputs in Unreal Engine.

Unreal EngineC++Python
AI Episode Generation03
Technical Animator·2025

AI Episode Generation

Sequences and cutscenes with AI voicelines. Developed an automated episode generation pipeline that combines LLM-driven narrative with real-time animation in Unreal Engine.

Unreal EngineC++LLMs
03 — EXPERIENCE

Where I've worked

Animation Programmer & Plugin Developer

2025 — 2026
Rifflix · Remote
  • ●Developed animation tools and pipelines for an automated episode generation system using AI in Unreal Engine.
  • ●Built runtime animation state machines and blend tree systems for real-time character control.
  • ●Integrated LLM-driven narrative with procedural animation pipelines.

Game Developer

2023 — 2025
Shader Labs · India
  • ●Developed animation tools, runtime systems, and AAA quality animations for the game 'Baoli'.
  • ●Directed the animation team and established production pipelines.
  • ●Featured at Indie Game Utsav 2025.

Specialist Instructor

2024 — Present
India Game Lab · India
  • ●Instructed character rigging and animation in Blender, Cascadeur & Unreal Engine.
  • ●Mentored students on procedural animation and runtime systems.
ANIMATIONS

Click to play

Walk Cycle
TV Smack
Waking Up
Glasses
Lighter
Sit Down
04 — TOOLBOX

Skills & tools

Languages

  • — C++
  • — C#
  • — Python
  • — Blueprint
  • — HLSL

Engines

  • — Unreal Engine
  • — Unity
  • — Flax Engine
  • — Rygnome (WIP)

DCC Tools

  • — Blender
  • — Maya
  • — ZBrush
  • — Houdini

Domains

  • — Procedural Animation
  • — Motion Matching
  • — Runtime Rigs
  • — Tool Development
05 — EDUCATION

Where I learned

India Game Lab

2022 — 2024
Professional Certificate — Unreal Engine Generalist

Unreal Engine, C++, Blueprint, Python, Lighting, VFX, Animation. Intensive program on game development and real-time animation.

Various Courses

2019 — 2022
Certificate Program — Programming

CS50, CS50X, CS50G and various other courses on programming fundamentals and computer science.

OPEN TO NEW ROLES ✦ ANIMATOR ✦ RIGGING ARTIST ✦ TECHNICAL ARTIST ✦ TOOLS & PIPELINE ✦OPEN TO NEW ROLES ✦ ANIMATOR ✦ RIGGING ARTIST ✦ TECHNICAL ARTIST ✦ TOOLS & PIPELINE ✦OPEN TO NEW ROLES ✦ ANIMATOR ✦ RIGGING ARTIST ✦ TECHNICAL ARTIST ✦ TOOLS & PIPELINE ✦OPEN TO NEW ROLES ✦ ANIMATOR ✦ RIGGING ARTIST ✦ TECHNICAL ARTIST ✦ TOOLS & PIPELINE ✦